Gambling Ghost Witcher 1



The Gambling Ghost has 200 orens if you kill him.[edit source]

  • Read the Barghest contract from the notice board in front of the inn in the Outskirts. You'll find Barghests around the Outskirts at night. Collect the skulls of ten of them. Bring the 10 Barghest skulls to Abigal for 100 orens and two Mandrake Roots.
  • He was a witcher, a professional monster-slayer. An unusual contract: to lift the curse that held a monarch’s daughter. It was enough to spend the night with the princess. If only she were not a deadly beast, a striga The traitor responsible for the curse became the bait. Geralt briefly fights with a striga, and then she.
  • If you sent Alvin to live with Triss in Chapter III, then you'll find him at the ruins (#3), and you'll have to win him from the gambling ghost. If you sent Alvin to live with Shani in Chapter III, then you'll find him along the riverbank (#4), and you'll have to protect him from a devourer.
  • In this case, he’ll be accompanied by a “Gambling Ghost”, a lonely spirit Alvin conjured. This spirit professes to be harmless-he only wants somebody to play dice with. On that note, he offers to play dice over Alvin-winner takes the boy.

I'm just playing through the game for the first time, so there could be something newbish I've done wrong. But FWIW, I sent Alvin with Shani in Act III, and I'd already played the three other sharpers when I met the ghost. As expected, there's no option to play poker with him since I completed the Sharper quest already. It seems the Shani choice means I can't play him to save Alvin either. I tried the 'Die, Monster!' option, killed him, and his remains give 200 orens (playing in Easy mode if that makes a difference.) Just thought it might be an interesting tidbit. I'm not yet familiar enough with the game and all the possibilities to feel qualified to list this on the article itself, though. 07:08, 13 June 2008 (UTC)

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You are quite right, if you have already completed the sharper quest then you can only kill the gambling ghost to save Alvin :) ... and don't worry about adding stuff that is wrong, I'm pretty religious about scanning this wiki to remove that stuff :) Game widow 11:24, 13 June 2008 (UTC)

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Additionally, if you play the game again, find all the sharpers before you actually play them .. mention dice, but then don't actually play the first time. This allows you to keep them as poker partners no matter which ones you play for the quest ... it works for all levels of player Game widow 11:36, 13 June 2008 (UTC)

Harder to Meet the Ghost Than What's Listed Here?[edit source]

I'm playing a game where I left Alvin with Triss in Act III. In Murky Waters I was avoiding advancing The Heat of the Day while I wandered around. Clicking the skeleton of the ghost wouldn't wake him. Rather, Geralt kept saying something about how the bones are oddly fresh. I tried the skeleton morning and night, before and after reading Diary of a Dice Collector. The Gambling Ghost never appeared. (There was also a strange absence of giant centipedes in the area.)
The ghost did appear when I finally broke down and advanced the quest to the point where I had to go find Alvin there. (And I learned there is no option to intentionally throw the game and make the ghost babysit. They just think of everything.)
I'm not positive, but I recall that the ghost showed up only after Geralt read his diary when I played a game where I left Alvin with Shani. It could've been that the ghost showed up only after Geralt saved Alvin at the river though.
Anyway, this article doesn't mention any restriction on finding the ghost other than clicking the skeleton. Should that be changed to something like, 'click the skeleton after you've saved Alvin,' or am I missing something? Licensed Luny 01:09, 2 July 2008 (UTC)

Yes, that'd be a good idea. If you leave him with Shani, you can basically access the ghost immediately. With Triss, you have to be at the right stage of the Alvin quest to activate him.
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BackgroundGambling ghost witcher 1 cheats
The first time you enter Murky Waters, Dandelion will come up to you and tell you that Alvin is in the village, too, and that he's staying with Alina (#1). That announcement will trigger this quest.
WalkthroughGambling Ghost Witcher 1
When you enter Alina's house, you'll be greeted by Alina. She'll admit to you that she and her fiancé Julian have been arguing about whether they should adopt Alvin or start their own family. She'd like the former, but he's for the latter. Meanwhile, Alvin will tell you that he likes it in Murky Waters -- the children play 'kill the elf' and he gets to be the 'Grand Master' -- and so you'll decide to discuss the matter with Julian at the inn (#2).

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However, when you approach the inn, you'll see Julian in conversation with Celina, Alina's sister, and you'll recognize that the three of them are involved in a love triangle. This will make you wonder about Alvin's future family, and so you'll decide to talk to Dandelion in the inn to see if he's heard any rumors about them.
When you enter the inn, Dandelion will come up to you and give you a letter and a Dimeritium Amulet, and he'll tell you that you're supposed to give the amulet to Alvin. However, when you return to the village, you won't find Alvin in Alina's house any longer. There are two places where he can be:
  • If you sent Alvin to live with Triss in Chapter III, then you'll find him at the ruins (#3), and you'll have to win him from the gambling ghost.
  • If you sent Alvin to live with Shani in Chapter III, then you'll find him along the riverbank (#4), and you'll have to protect him from a devourer.
When you give the amulet to Alvin, he'll tell you about his dreams, and how he sees Alina in the Fields, 'dancing in the sunlight, searching.' He'll then tell you that he feels bad after having these dreams (which will update the quest The Heat of the Day), and he'll run off.
Note: Alvin can tell you about his dreams at other times, too.
From this point on, Alvin's quest will only update as a consequence of completing other quests:

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  • After you've killed Dagon in the quest Ripples, Alvin will tell you that he'd like to become a witcher -- 'one like you, not like Berengar' -- and you'll get three options to dissuade him from this idea. We've heard people claim that what you say to Alvin at times like this can change some things at the end of the game, but we've never noticed any differences, so feel free to say whatever makes sense to you.
  • During the quest The Heat of the Day, after you've found the Shards of Alina's Mirror, Alvin will ask you for advice about his visions. Again, you should say whatever you want.
  • After completing The Heat of the Day, Julian will tell you that the Fisher King (in Lakeside) would like to speak to you. The Fisher King in turn will direct you to the Lady of the Lake (on Black Tern Island). The Lady of the Lake will give you the silver sword Aerondight. We're not sure why this sequence updates Alvin's quest, since it doesn't seem to have anything to do with him, but it does.
  • Finally, during the quest Free Elves, when the fighting starts up between the Order and the Scoia'tael, Alvin will teleport away, and you won't have any idea about where he went. At the conclusion of the quest, you'll decide to look for him in Vizima, but you won't ever see him again -- or will you?

1 - Alina's House
2 - Country Inn
3 - Ruins
4 - Riverbank